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Helloooooooo, apologies for not including a fur affinity source as that site is down in cloudfare currently where I am at and at the time.

also long time no see, after (looks through last post) 8 months wowie, I honestly thought it was a lot more

anyways I come back with some more hand made material, but featuring updated textures for both enfrair and this flamedramon model as well.

I basically have utilized my new tricks and tips that I either self learned or got help from Poverizer while HAND PAINTING the textures to AI assisted models, all of which i will not be posting due to da rules.

so far I have spent quite a long time learning the godot engine except I have come to learn that I will not be making any games worth of noting or any ambition since the most sophisticated has become just a slopfest of vibe code, ALTHOUGH i do understand the code to some extent, and learn when I ask the llm to explain the code and provide what if this or that questions. IF i wanted to, I can make a slender man clone right now if I wanted to, playable, beatable, functional, all on my own so that experience has accumulated.

I am also able to manage animations and play with shape keys to manage expressions through code but there is still so much to learn to make the code functional in a professional/efficient and bugfree level.

now enough about my code adventures. enjoy this artwork and definitely ignore the tree braches clipping into flamedramon's eye or the flower stems clipping through enfrair's neck, thats my "trademark" happy little accidents that you guys and gals prolly know me by now. still, fetishes the same, animation skillset the same, everything's the same mostly still. though I probably wont become active again, things may change depending on days and how motivated or horny I am for some content, just being who I am and how mentally exhausting this all is, is just too much. and there is so much I want to do, like yet another remake set of my ocs, of other models like the daddy's scent models those are atrocious but they are what I could manage by hand at the time

lastly, thank you all for being here seeing the content and being ive, I have failed to receive it at the time, but it puts my mind at ease knowing there are people still eager to see what I make even if its the same old same stuff with no to me meaningful progress (like actually higher quality animations and not 1 to 2 second loops)

see ya all again another time

Blacklisted

    Hey roxa Forge here just saw your animation and I just wanted to say it's good to see you're still alive and kicking it's a wonderful animation and I'm looking forward to seeing whatever you come up with next

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  • I'm really happy that one of my most favorite animators is back!

    I really don't mind AI, so if you did public any of your AI-assisted arts/animations somewhere, please, let me know. I really concerned that people split things in discrete "hand-made arts" and "no-effort AI-generated slop" categories, without having place for using AI as a tool, with controlling the result and hand-polishing it (that may take quite the same time as making it manually from the scratch). Some AI usecases are barely different from using photoshop filters, dicing or something.

    ☑ I'm acknowledged that this message will be downvoted for placing "AI" and something non-negative in one message disregard of the context but still want to the author in a socially unapproved way.

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